Generally, everybody can link combo their light attacks into most of their other attacks in the air, but many characters have surprisingly short recovery time on their medium and even hard attacks. How jump links can be used is very character specific as it relies mostly on the recovery of your characters jump attacks. That would allow you to once again use whatever normal you want in the air. This was not possible in Vampire Savior outside of hitting with an air normal, and then whiff an air normal. Second, when hitting with an air attack, you are allowed to still do air normals once your previous attack recovered. First, outside of activating Dark Force, the air chain combo system is disabled. This was achieved with two system changes. One of the biggest differences between Vampire Savior and Vampire Savior 2 was the general removal of the jump attack chain system and the switch to a jump attack links system for air combos. Music and menu sound effects in VH2 changed to Hunter sound effects.Added Boss version of Oboro Bishamon (must confirm).timer increased from 12 frames to 14 frames.Average total to success seems to be about a value of 10.value of light attacks is 1, medium attacks is 2, hard attacks is 3.need a certain amount of inputs to pushblock. Push block is different (some of this info could use further exploration but it is the general idea of how it works now).
Various noted changes to be sorted later: 1.5 Playable Character Additions and Omissions.